Artificial Scarcity System
I needs to make a game called Artificial Scarcity System, explicitly incorporating all the worst practices of various mobile games. Pay money to buy gems to allow you to pay money to buy stars to allow you to pay money to buy hearts! Oh no, babies will drown in puppy drool if you don't save them with hearts! You can mindlessly pop little timewasting bubbles, or buy a 100 Heart Pack for special artificial half-price for a limited time!
Oh no, the babies were saved from the drool, but now are slowly wasting away from a puppy drool disease! Quick, generate medicine by slowly popping little timewasting bubbles, or spend hearts to instantly generate test tubes which can be used by scientists that you can buy for gems to do research for 2 days or 20 stars.
Blah blah blah.
Oh no, the babies were saved from the drool, but now are slowly wasting away from a puppy drool disease! Quick, generate medicine by slowly popping little timewasting bubbles, or spend hearts to instantly generate test tubes which can be used by scientists that you can buy for gems to do research for 2 days or 20 stars.
Blah blah blah.